![]() ![]() All the tests should be done using hipfire only. While doing these tests, avoid holding down right click to ADS. Do not change the values for the ADS sensitivity or FOV within Aim Lab. NOTE: For this whole test we will be using the "hipfire" sensitivity ONLY. To begin this test, make a note of the default Aim Lab HIPFIRE sensitivity of "1.5". The test has a duration of 10 minutes, but you likely won't need that full amount of time. Do not attempt to shoot the middle target, it is just for a reference point. This task is just a very simple task that is not intended to actually be completed. Select the "Nephs Aim Lab 360 Sensitivity Task" and click "Play now". The TestOn the top tab navigation, go to "Training" and then on the left hand side, "Favorites". For my own consistency, I have been practicing on 1600 DPI for awhile now.Įnter your DPI in cell A1 of the spreadsheet. When I was gaming in 1920x1080 I used a DPI of 800, but once I switched to a 2560x1440 monitor, 800 DPI felt too slow and I had to increase it to 1600 as a result. This is for everyday ease of use, when the monitor is large and the DPI is low, it'll feel extra slow to navigate windows regularly. Typically, the larger your monitor is, the higher DPI you'd want. In my opinion being consistent is important for improvement, and I would suggest avoiding using DPI stages or DPI clutches (Razer Basilisk as an example).Ĭhoose a DPI that you like for regular Windows mouse usage and stick with it, especially if you have a DPI you've been using for a long time already. Other mice may have a hardware DPI switch that increases in stages per button press. Most mice have some sort of software where you can set your DPI. If you don't already have a preferred DPI or are looking to change, I would suggest a DPI of somewhere between 4. There is a much larger discussion to have about mouse DPI. Often, when using a too high DPI will make it harder to achieve a comfortable sensitivity within your preferred game. Many modern mice advertise sensors with the ability to reach incredibly high DPI numbers as a selling point and/or an indicator of quality this is not necessarily the case. DPI (or CPI) stands for dots/counts-per-inch and it is how a mouse measures physical distance. This is an important concept that I've heard people get confused about. Smoothing determines if sensitivity is interpolated (changes gradually) from the current sensitivity to the next sensitivity for the duration of the interval, of if sensitivity changes instantly at each interval.DPII'm sure many of you know this, but DPI is NOT EQUAL to game sensitivity. The Interval determines how frequent (in milliseconds) your sensitivity will be recalculated using the spread and multipliers. The max and min multipliers determine the minimum and maximum amount your sensitivity can get multiplied by. Lower values will find random values closer to the current randomized value (less dispersed). Higher values will allow each possible sensitivity to have equal probability (results are more dispersed), resulting in the possibility of more abrupt changes in sensitivity. The Spread determines the standard deviation of the randomizer. The Sensitivity Randomizer features 5 customizable values: Scroll up and set Sensitivity Randomizer to On.Scroll down to the bottom and set Sensitivity Options to Advanced.This will allow for more difficult training and will improve your adaptability to sensitivities on the fly. ![]() The Sensitivity Randomizer is an advanced feature that will continuously adjust your sensitivity when you are playing tasks. ![]()
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