![]() So yeah, when it comes to damage comparisons, this is the highest hitting greatsword in the game. This is subjective to your thoughts on the weapon art, but I prefer the laser of GSoJ to the guardbreak that Claymore has, as all you need to do is unlock and learn to free-aim the laser, if you lock on it goes straight into the ground. The big caveats are that the R2s on GSoJ are the slashing motion attacks, not the stab that Claymore has, along with having to keep up with your buff at all times. In turn, it does considerably more to defenses. Both values are split damage, but with GSoJ it the damage is almost split evenly between your physical and magic damage. By comparison, a Dark Claymore that is two-handed with 26 strength and dexterity with 30 intelligence and faith only reaches 632 damage. On a 120 build, while two-handing with 26 strength, 34 dexterity, and 40 intelligence, you will get 668 damage while your buff is active. The main difference here is that unlike an infused weapon, you must level strength and dexterity to get the most out of your damage. I'd rather compare it to something like a Crystal Claymore, where you pump your intelligence, but you can still raise your strength and dexterity to get more out of the physical side of things. I feel that most people compare it to MLGS, but you don't spec it like it all to much. This weapon is really weird on how you build for it. ![]() Stability: How well the player keeps stance after being hitĪttack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St) Weight: How much the item weights when equipped. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best. This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".ĭurability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. The higher the scaling letter, the higher the percent multiplier applied to the. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's stat, the higher the is (found on the player status screen). Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the. Greatsword of Judgement complete moveset.If you wish to post videos, please click the link and apply in the thread) ![]() (If your name is not on THIS list, please do not post videos here. Transposed with the Soul of Pontiff Sulyvahn.The Greatsword of Judgement has a range of 33.0774xl on the 1h R1 and 35.6918xl on the 2h R1.An excellent alternative to the Moonlight Greatsword for Intelligence builds with physical stat investments, for this greatsword performs the same type of shockwave minus the vortex, and it does not degrade at the same rate as the Moonlight Greatsword.The weapon art's strong attack deals more damage when both the blade and sword beam hit the target.Uses Bastard Sword moveset, but with a thrust and a shockwave for its weapon art.Shares some visual designs with Ludwig's Holy Blade from Bloodborne.The pattern found on the Greatsword of Judgement is somewhat similar in style to the engraving found on the Slave Knight armor set, though they may not be connected.WA buff will stay active for approximately 35 seconds.WA buff gives non-scaling +80 magic AR.Use normal attack for a lunging thrust, and strong attack to emit side-sweeping wave. ![]() Its dark blue hues, deeper than the darkest moon, reflect sorcerer Sulyvahn's true nature.Īssume stance to unleash dark magic. ![]() Greatsword of Judgment is a Weapon in Dark Souls 3.Ī ceremonial sword, held in Pontiff Sulyvahn's left hand, respresenting the judgement of the moon, but with magic far closer to sorcery than any existing lunar power. ![]()
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